![]() ![]() Now maybe this was done on purpose to force the player to play "Engineer" and build a more effective weapon or maybe the developers were trying to steer away from how the previous two titles were treated as "one-gun-challenge" campaigns. Later in the campaign (and on "new game +" play-throughs), you can outfit the gun with enough +3 Damage, +3 ROF, and +3 Reload circuits that it borders on "overpowered." But this doesn't change the fact that the Plasma Cutter feels bad in the early chapters. The quick enemies plus the lack of "stagger"-effects also makes the Plasma Cutter feel worse in DS3. The workbench system in Dead Space 3 really ruined how the Plasma Cutter feels as a starter-weapon because you are no longer able to push your first 5-7 Power Nodes to pump its damage in the early chapters of the game. ![]()
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